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Post by Captain Admin on Dec 7, 2016 18:27:44 GMT
Below is the form you will need to submit to create the character you will play as during your time on CCU campus. Post your sheets below in this thread!
CIVILIAN TRAITS
NAME:
AGE:
STUDYING:
PHYSICAL DESCRIPTION:
PERSONALITY:
BACKGROUND:
HERO/VILLAIN TRAITS
(Only complete the following section if your character has an alternate superhero/supervillain identity. AND REMEMBER: You are not superhuman YET! An accident on campus will give all players their powers after the first week on campus)
NAME:
ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN):
POWERS (IF ANY):
PHYSICAL/COSTUME DESCRIPTION:
EQUIPMENT/WEAPONS:
SKILLS/STRENGTHS:
WEAKNESSES:
MOTIVATION AND EXTRA INFO:
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Post by Mittens on Dec 7, 2016 22:18:22 GMT
CIVILIAN TRAITS NAME: Lucio Rico "Bella" Bellatore AGE: 19
STUDYING: Classical Civilisations PHYSICAL DESCRIPTION: Short, with deeply tanned skin and curly dark brown hair. Dark green eyes. Fairly well built but not overly developed. PERSONALITY: Friendly and bubbly, Lucio does not take much seriously. He enjoys helping others, no matter the cost to him, and his laid back personality endears him to most he meets. Despite appearances, he is fairly smart and well versed in the history of his island nation, although science tends to get the better of him. He cares deeply for all people, but is incredibly loyal to his friends. He tends to be fairly lazy, however, and is also not particularly good with money, spending generously the little cash he has. BACKGROUND: Life on the small Mediterranean islands that comprise the nation of Tellasi is not, as it were, bad. Hailed as "Paradise on Earth" by travel agencies the world over, the democratic republic has prospered in the thirty or so years since the peaceful overthrow of its previous fascist government, thanks to a combination of high-class tourism and wise investment of EU funds. Educational standards are amongst the highest in Europe, state run healthcare, electricity, water and internet are all good quality and provided for free and its government is practically free from corruption. The archipelago itself is in pristine condition, with with thick, green grass, white sands and the thousands of wild flowers the country is famous for. However, the small population of just under 125,000 people and a single small, specialised university means that many young Tellasites travel abroad for further education or careers, often to the USA or Great Britain. This is the situation of Lucio Rico Bellatore, or Bella to his friends. Born to two helicopter pilots in tiny Tellasite military, he was orphaned before his second birthday by a tragic accident. He was raised by his doting paternal grandparents and lived a fairly good life and spent as much time reading as he did mucking about with his friends. When he turned 16 and he faced his two year long National Service, he chose to serve in the military, despite his pacifist tendencies, supposedly to honour his parents' memory but also because he thought the uniforms looked hella sweet. All Tellasites must perform some form of National Service upon turning 16, either in the military or elsewhere, such as the police, ambulance, lifeboats, fire department or within the government bureaucracy. Alongside this they are also studying for the Tellasite equivalent of A-Levels. Due to this, young people in Tellasi are often highly stressed, and the military knows to station them in calm locations where there will not be that much to do. Lucio was no exception, and was stationed in a listening post on one of the smaller northern islands after basic training. His studies here led him to discover his true calling; the Classics, or more specifically, clothing in the Ancient world. He also studied English and Dance, earning the right to wear the traditional and ancient (examples have been found dating to the first Greek colonies on the island in roughly 430 BCE) Tellasite dancing belt. Despite his pacifism, he also became proficient in the basics of modern Pankration, mainly to keep fit. His CO noted that '...as a soldier, Guardsman Bellatore is far from the ideal; his ardent refusal to kill would be a disadvantage in any conflict. As a person, however, he has proven his worth a hundredfold: he is charming, good-natured and honest, and dedicated to helping those in need. We here at Station Milita will sorely miss him, and will welcome him back next summer with open arms.' Lucio finished his national service and passed his exams with decent marks all round, but it was the glowing recommendation written by his CO that won him a place on the coveted Mario Frigoni Scholarship Scheme. This scheme, set up by the multi-millionaire fashionista and ballistic armour designer Mario Frigoni, all but guarantees Tellasite students place in prestigious foreign universities and covers most of the student's expenses.
HERO TRAITS
NAME: Espereus
ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): TBD POWERS (IF ANY): Rapid and powerful self-healing, basic healing hands for use on others. According to him, his powers were granted by the ancient Tellasite goddess of Life, and this seems to be verifired in that, when he uses his healing hands while barefoot on Earth, flowers and thick grass springs up around his feet. He also constantly smells of wildflowers, no matter what. PHYSICAL/COSTUME DESCRIPTION: A modernised version of the traditional Tellastie dancing belt is worn over a simple white linen tunic. Upon the chest of the tunic is emblazoned a Laurel Wreath, ancient symbol of Tellasi. Bracers and greaves of steel & brass adorn his wrists and shins, and he normally wears brown leather sandals that lace up to under his knees. He wears shoulder armour reminiscent of Roman Lorica Segmentata and a black domino mask to protect his identity. EQUIPMENT/WEAPONS: No weapons aside from a small leather slingshot, with which he is moderately skilled. As part of his belt he carries a small first aid kit with basic surgical tools for the removal of shrapnel and cleaning of wounds. SKILLS/STRENGTHS: His healing ability makes him practically impossible to kill, but injuring him enough sends him into a coma as the body shuts down all but the necessities to deal with the damaged sustained. This, coupled with his sheer determination and basic skill in a martial arts make him a surprisingly dangerous foe in combat. In a fight he aims to bring it to a close in a swift a manner as possible, and, while averse to using firearms or other weapons, is decent with them. His healing hands are an entirely different threat; with them he can bring a wounded hero to full strength fairly quickly, although doing so greatly tires him. Espereus' greatest asset, however, is his teamwork; he is willing to work alongside or under nearly everyone and supports his team-mates with all his might, drawing heat from them in certain situations while healing them in others. WEAKNESSES: His reaction times, strength, dexterity and stamina are that of an average, if fairly fit, human. His only ranged weapon is a humble slingshot, and he carries nothing that can penetrate heavy armour. He himself does not wear much armour, aside from braces, greaves and shoulder-armour. The Tellasite dancing belt gives some protection, through being made of thick leather, to his upper legs and crotch. He is also somewhat blind-sided by his firm beliefs; saving lives is, to him, far more important than defeating supervillains. If his friends are wounded in battle he is likely to stop whatever he is doing and rush to heal them. MOTIVATION AND EXTRA INFO: Espereus claims to be the physical personification of Hope. Hence why while he can be defeated in battle he can supposedly never be killed outright: Hope springs eternal. His patron Goddess was, during the classical period, unique to the small villages of the Tellasite archipelago, and in all her depictions alongside the traditional Olympian pantheon she stands as an equal. She has often been described as the Tellasite equivalent to Dionysos, in fact replacing him in one of the few Tellasite literary works of that period. Modern Classicists argue that she was a local diety adopted into the wider Greek Pantheon as an aspect of the Drunken God. As such, she plays the role of a fun-bringer, goddess of sex, rich summers and laughter; that is, all the things that ancient Tellasites considered important in life.
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Post by Zero on Dec 8, 2016 17:51:21 GMT
CIVILIAN TRAITSNAME: Alex Stone AGE: 20 STUDYING: Film, Photography and Media PHYSICAL DESCRIPTION: 5'10" with green eyes, messy dark hair and a slight goatee. Solid, muscular build, but more lean than bulky. Though they are all usually hidden, he has a tattoo of an arrow on his chest, one of a chain on his shoulder and a simplistic scorpion stretching between his rib cage and his hip. PERSONALITY: Withdrawn and hardened by his experiences growing up, Alex is a difficult person to reach emotionally. While he's always open to forming friendships with the people around him, it takes him far longer to let these connections become meaningful and he is particularly slow to trust. He's artistic at heart, however, and is astutely aware of the small beauties and hidden faults in the world around him. He also has a fierce sense of justice, his sympathies lying with the downtrodden and the desperate, whilst he despises those who would drive others into the dirt for their own benefit. BACKGROUND: Growing up on some of London's meaner streets, Alex had to learn to defend himself from a young age. Violence was everywhere in his poverty-stricken neighbourhood and he quickly learnt the only way to avoid being a victim was to save himself. His family (himself, his older brother and his parents) had lived in a council flat in a tower block that had fallen into disrepair and become host to gang members and drug dealers. Alex's father had always bitterly regretted having to bring up his children in such conditions and always impressed on them the importance of studying so that one day they would be able to do better for themselves and live the lives they wanted. While his brother devoted himself to studying maths and business and finance, hoping to become a wealthy businessman, Alex was swayed by a life closer to the streets. Despite the fact the rest of his family only saw misery in their home, he saw the beauty and the raw power of human spirit and defiance that defined a neighbourhood forgotten by those in power. While others saw only vandalism in the rampant graffiti, Alex saw people reshaping their home, making their own mark on it, he saw walls alive with the spirits of the citizens. He found acceptance, something like brotherhood, amongst other kids in the local skate park. In the small independent shops and businesses that lined the streets, he saw the determination of people to make something of themselves in a place that, to them, was not hell, but home. One night, when gang culture was reaching its highest point in Alex's neighbourhood, gunfire erupted in the streets. Two rival gangs of boys still in their teens turned on each other, shooting up a whole street in the process. Alex's parents had been out that night. Neither of them made it home. Alex, broken and distraught, was furious at the gangs but also at the authorities. As far as he was concerned, the police and the-holier-than-thou superhero team, Olympus, had let this happen. Their apathy towards the places they already viewed as lost meant, when his parents had been in danger, no police officer had been there to shut down the violence and no man of steel had swept out of the sky to rescue them. Alex withdrew more and more from his limited social circles after that. His brother, who had recently started an office job, had a breakdown. He held it together just enough to keep the flat for himself and Alex. Alex, having always lived by his father's words and studying hard in school, got the grades to get into university and used what small amount of money his parents had left him as support to begin life on campus. He chose to study film and photography, wanting to show the world the lives and stories of the all-too-often invisible families living in poverty in Britain. In his first year of university, he heard his brother had ended up in prison for going after their parents' killer, further deepening Alex's distrust of the authorities. HERO/VILLAIN TRAITSNAME: Zero ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Vigilante POWERS (IF ANY): Zero has the ability to manipulate gravity. He can raise it or lower it within a certain area, change its strength between two objects, nullify or increase its effects on a specific person and change the direction of its pull/change the centre of a gravity within a given area. This also gives him limited flight capabilities - he cannot fly as such (as although he can defy gravity, he has no 'telekinetic' means of moving himself around freely while doing so), but can levitate in a stationary spot or create stronger gravitational bonds between himself and particular objects/points, effectively catapulting himself through the air. PHYSICAL/COSTUME DESCRIPTION: Zero's costume is a form-fitting dark blue suit, which is black on the chest, shoulders, mask and gloves. The spandex/neoprene-like material also has Kevlar thread woven through it for extra strength and protection. The mask includes a white visor and a reinforced jaw/mouth section. On his chest, Zero has a circular white 'zero' emblem, filled in with a white spiralling pattern. He also wears a grey and black utility belt. The soles of the suit's feet are reinforced with trainer-like grip and support to enable easier running. EQUIPMENT/WEAPONS: In the jaw section of Zero's mask, there is a concealed voice changer, giving Zero a deep and electronic-sounding voice to mask his real one. His utility belt is worn more to make up for the suit's lack of pockets rather than to house any gadgets - he tends to use it for gathering evidence/useful items he encounters and also stores his phone here. The pockets of the belt are bullet-proof to protect their contents. SKILLS/STRENGTHS: Having grown up on violent streets, Zero is an adept 'real-world' style fighter, able to defend himself against most bands of thugs and common aggressors. He is at home on the streets and knows how to use the urban world and its inhabitants to his advantage. This history on the streets, mixed with his gravity-manipulating capabilities, have also made him a skilled superhuman free-runner, bending gravity to better enable him to scale walls and make it over obstacles. WEAKNESSES: While Zero's power can be immense in some ways, in others he is as prone to attack as a normal human. He is neither bullet proof nor fast enough to dodge a bullet and there is little his powers can do against one once it has been fired. His fighting capabilities can also hardly compare with the training of Olympus heroes or many supervillains - he relies on his determination and ferocity over skill and this hotheaded nature is also an issue when it comes to his behaviour during hero work. He is prone to running in head-first, with little regard for the consequences of his actions as long as he gets his target. MOTIVATION AND EXTRA INFO: Having seen the apathy and failings of the official justice system, Zero is driven to take matters into his own hands. His self-imposed mission is to bring down the corrupt and the dangerous, whether the law would find them guilty or not. These include the politicians and businessmen who make life difficult for regular people and the gangsters and killers that have become a poison in the city's veins. Zero is a one man judge, jury and potentially executioner... when the time comes, he will have to decide whether he is willing to take a life in order to deliver justice.
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cyzici
Junior Member
Posts: 64
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Post by cyzici on Dec 10, 2016 22:42:09 GMT
CIVILIAN TRAITS NAME:James Taylor AGE: 21 STUDYING: Architecture PHYSICAL DESCRIPTION: 5' 11" but commonly slouched. Has small feet, long legs and a short body. Mostly clean shaven, but often has stubble by 4 o'clock. Dirty blonde hair. Skinny, not into physical exercise with the physique to match. Bags under eyes. PERSONALITY: Irritable, but polite. Straight-forward when possible. Prefers to keep his opinions to himself. His greatest flaws are his aimless personality, and his innate stubbornness. He has a strong sense of right and wrong, but views it in a highly localised way. Personal actions ought to be correct at the expense of the bigger picture. If you were to ask whether he saw a glass as half full or half empty, he would pause and look at you directly before answering. Not so much to give you his full attention, but to make it clear that the question was stupid. This can come off as abrasive, and indeed it is. The answer, half-empty or half-full, would depend entirely on his mood at the time. lives off coffee. BACKGROUND: James grew up in downtown Portsmouth, the only son of a rarely-present naval father and a fairly ditzy mother. He entirely lacked his father's physical abilities and his mother's social skills, leaving them at something of a loss as to what to do with him. He therefore grew up, as many boys of this sort do, into a quite independent but introverted young adult. He did all the sorts of things you would expect, mostly because they were expected. He played chess in school without much interest or skill. He went through a spell of gaming, which his parents thought would help him socialise better. It did not, and he gave it up soon after. He was not an avid reader, but enjoyed it now and again. His favourite books were, and remain, character-focused, slightly old-fashioned, novels. Crime and punishment, Jane Eyre, and (though he wouldn't admit it) Anna Karenina. However, as he came to the end of his school years he lost interest in literature more broadly. He re-took his first year of A-Levels with a new set of subjects. He focused on Maths, Physics, and Design Technology, and moved towards architecture as a field of study. Re-taking some modules in later years while working in a local bookshop, he came out with the grades necessary to study at CCU. HERO/VILLAIN TRAITS (Only complete the following section if your character has an alternate superhero/supervillain identity. AND REMEMBER: You are not superhuman YET! An accident on campus will give all players their powers after the first week on campus) NAME: Cyzicus ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Olympus POWERS (IF ANY): Can, at will, cause people looking in his direction to experience temporary blindness and disorientation similar to the effect of staring at the sun or a strong UV light source. This is caused by the selective emission of Extreme Ultra-Violet light from the skin. This light is invisible to the naked eye, but will cause rapid eye damage that will last for at least 10 minutes, longer if focused. Prolonged exposure can cause blindness in subjects, sun burns, and other damages associated with sun damage. PHYSICAL/COSTUME DESCRIPTION: Wears a standard dark jacket with a low collar, such that there is a gap between neck-line and top of shirt. Therefore he can blind people in all directions without moving his hands. When necessary, wears a plastic mask that covers the upper half of the face. The mask is a modern-style satyr mask in bright red with pointed ears, curling horns, and a golden crown design askew at the top. Somewhat similar to the attached image. EQUIPMENT/WEAPONS: Mask as mentioned above. Air horn (compact). Small speaker that mimics the sound of various sirens VERY LOUDLY. SKILLS/STRENGTHS: Has a knack for walking very quietly WEAKNESSES: Not very strong generally MOTIVATION AND EXTRA INFO: Happy to walk away from Olympus if he felt it was the right thing to do. Would continue as a vigilante. Attachments:
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Post by Lullaby on Dec 10, 2016 23:39:12 GMT
CIVILIAN TRAITS
NAME: Signe Vestergaard
AGE: 19
STUDYING: History
PHYSICAL DESCRIPTION: Short and skinny, blonde hair and green eyes, very pale.
PERSONALITY: Quiet and thoughtful. She doesn't seem to share her thoughts or feelings with anyone. She often withdraws from company.
BACKGROUND: Signe was an only child raised by her family in Denmark. She was always a quiet and lonely girl, doing a lot of reading into Viking culture and building up fantasy worlds in her head of great adventures and heroes (in fact if you check her computer now she still has a lot of those stories she wrote in there). She now posts a lot of her stories on Tumblr under the username "SigyntheFair", now writing an ongoing series of online fantasy books (in English) called "Ragnarok". It was honestly her parents who really wanted her to study abroad. She knew English very well, due to learning it at school, and they wanted her to explore the real world. First they tried America but Signe would not have it, so they settled with England (on the grounds that this had been the home of Signe's hero, J.R.R. Tolkien.
She never really sees herself as special. She just wishes she could be the girl from her stories, that she created for herself. Maybe is something were to happen... something that gave her the speciality she dreamed of... she might become that hero.
Or will that power corrupt her.
HERO/VILLAIN TRAITS
NAME: NA
ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): TBA
POWERS (IF ANY): Signe is a shapeshifter, able to transform into any living creature of around human size, it is most useful when trying to pretend to be another human, but can also be used to become animals (such as a large dog) or even if she wishes a creature of mythology, however her size and relative strength remain more or less the same as it was previously.
PHYSICAL/COSTUME DESCRIPTION: None
EQUIPMENT/WEAPONS: Signe does not tend to carry weapons, but does often carry a seax in her bag. She does not tend to carry much in the way of equipment either, carrying anything large would likely give her away.
SKILLS/STRENGTHS: As well as her great intellect on history and myths, she has become a master of words, confusing, scaring or sometimes manipulating opponents. Basically she is a very good actress.
WEAKNESSES: Despite her will, Signe does not live up to the strength of her chosen alias. She is pathetically weak, does not handle injury well and relies mainly on trickery to accomplish her goals.
MOTIVATION AND EXTRA INFO: Signe really wants to be the person she dreamt up as a child. Shame that was a fantasy hero.
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Post by Madame Orion on Dec 11, 2016 21:39:42 GMT
CIVILIAN TRAITS NAME: Freya Jackson AGE: 22 STUDYING: Criminal Psychology PHYSICAL DESCRIPTION: Sapphire blue eyes, short straight blonde hair, with a curvy figure. Toned but not overly so. PERSONALITY: Very friendly and chatty. Happy to talk to new people and make friends, but does not trust very easily. Being a part of the high call social circles has taught her to be quite cunning and guarded. Outgoing, ambitious and constantly looking to improve herself in all aspects of her life. A bit of stickler for the rules and very mature for her age due to her up-bringing. BACKGROUND: Born into a rich family in England, Freya has had all that she desires from life. Her parents have always prided themselves on bringing up a daughter of high standing and lady-like behaviour, but much to her mother's dislike Freya and her father have always indulged in activities of camping in the wilderness and rock climbing. Freya and her father would spend hours whilst camping watching the stars. She adored when her father would talk her through the names and stories behind the small beautiful spots of light in the sky. That time is precious to Freya, as it is the only time that her father would forget his high class persona and just be her dad. Now having finally managed to prove to her parents that she is old enough to manage on her own, she has been accepted at Capital City University and is looking forward to finally being able to socialise with a diverse group of people close to her age. Having been around high society members, their complex two-faced behaviour has always left Freya intrigued as to why humans act the way they do. This is the reasoning behind her degree choice. She wishes to understand those around her, why people act the way they do and hopefully be able to predict human behaviour. HERO/VILLAIN TRAITSNAME: Madame Orion ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Olympus Hero POWERS (IF ANY): Star Creation - the ability to create miniature stars, tiny super-heated suns from her hands that she can manipulate and hurl as weapons. She can also become the 'star' and generate incredible heat from her entire body which she can radiate outwards in a huge blast. PHYSICAL/COSTUME DESCRIPTION: Black and dark purple combat suit. Black leather pants and a black long sleeved base-layer shirt, with dark purple leather accents over the top. On the torso of the suit is a sun symbol. She also wears an orange visor and orange and purple belt. Black knee high boots with trainer-like sole for good grip when chasing after bad guys. EQUIPMENT/WEAPONS: Madame Orion has no weapons other than her powers. Her belt does conceal a mobile phone, tracking devices and snack foods as fighting bad guys can work up an appetite. SKILLS/STRENGTHS: When the super-heated suns come into contact they can melt weapons and any other materials. She is quite agile, good at climbing and surviving in isolated environments from camping with her father. WEAKNESSES: Madame Orion is not bullet-proof. She is quite stubborn and set in her ways, this attitude can get her in trouble as she is not always willing to adapt to others methods of working. Not combat trained, although she hopes to resolve this as she progresses through her work as an Olympus Hero. Her strong reliance on her powers is another weakness. MOTIVATION AND EXTRA INFO: Her mother and father instilled in her a strong sense of responsibility and doing what you can to help the greater good. Therefore when she gets her powers she knows that she must helps those that she can and follow what she deems the 'proper channels' when you have superpowers, which means registering as an Olympus Hero.
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Post by Flynneus_Knight on Dec 12, 2016 14:29:18 GMT
CIVILIAN TRAITS NAME: Herbert Flynn AGE: 19 STUDYING: Classical Studies but he isn't sure that this is what he really wants to do. Aimless dreamer.PHYSICAL DESCRIPTION: 5'8, mop of light brown hair, with piercing grey eyes. Has a stretched out appearance of a runner, in decent shape. He has a knife like face, and is quite handsome, in a severe way, but his lack of confidence detracts from this. PERSONALITY: Very agitated and quick to get things done. Has ADHD and cannot sit still for long. Constantly in motion. He is rather studious and plans well ahead. At points he'll start talking to himself, trying to organise his cluttered mind. He is a comic geek but manages to hold himself up well enough in social situations. At points he can be charming, in a indirect way. He believes people should help one and other and hates bullies even if he can't do anything about it. Most importantly he is strongly empathetic towards others, and finds himself able to connect with almost anyone. Apologetic for any actions caused to hurt people, he would sacrifice his life for a single person. Able to understand the emotions of other he often adapts his behavior to them. Prone to anger when others don't misunderstand him. So convinced in the belief that he is special, this can make him a dreamer, drifting through life without purpose. BACKGROUND: Born and raised in the same town all his life, he comes from a stable family, an only child. His history is rather dull; Herbert played by the rules and didn't draw much attention to himself. However, his parents are anything but normal... HERO/VILLAIN TRAITS(Only complete the following section if your character has an alternate superhero/supervillain identity. AND REMEMBER: You are not superhuman YET! An accident on campus will give all players their powers after the first week on campus) NAME: N/A ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Vigilante but likely to turn to Olympus to combat the Redeemer. POWERS (IF ANY): Empathy:
The accident brought out his caring nature and enhanced it, giving him the ability to 'read' people's emotions, and adjust his behaviour according to it. Because of this, he has a superhuman understanding of people, helping him to empathise with them. Empathetic Mimicry:Herbert has the ability to replicate the abilities of any other superhuman. This is carried out through physical touch and the immediate affect causes Herbert's DNA to restructure itself, recreating the ability. The limits to the amount of abilities he can absorb is endless though Herbert can only use the ability through the use of empathy. In short, Herbert must understand or build a connection with the original holder in order to access their ability. He can also access abilities more easily if he is aware of it and is either standing close, or touching the person. When these parameters are met the use of the ability is more instinctive. For example Herbert can replicate Nathan's invisibility without thinking during training due to the close proximity and the focus he is placing on the original holder. Another perk is a slight immunity to other power, example being. Aurora uses her power on Herbert and if he holds the same power it won't work, because their powers are counteracting each other. Another is the way Herbert can see Nathan when he's invisible; because he's absorbed his ability. Of course this doesn't work with all powers; Olem's power would still very much affect Herbert even if he did hold it. Furthermore, the stronger user of that ability, likely the original holder, can power through this counteracting to enforce their power on him. This power comes with many limitations.
Herbert is often unaware he even has any abilities. There is no sign when he absorbs them, which often happens if someone even brushes against him. The empathetic connection is paramount to his use of the ability. If he does not understand or empathize with the holder, either his use of the ability will be weak or he will be unable to use it completely. Note he can also draw out abilities by focusing on emotions associated with the original holder. Most importantly, his body works like a memory bank; the stored abilities act like memories which can be forgotten. This is why Herbert originally lost Superhuman Speed and the Electrical Powers which had replicated from his parents when his powers first manifested. However, if he has a strong emotional connection to a certain ability or a certain person, not only will the ability be replicated perfectly but Herbert has the potential to maintain it permanently. This is rare however and he may still have difficulty accessing the abilities. Furthermore when Herbert sleeps, his mind, like any other, finds it easier to access old memories. This can lead to various powers going off when he sleeps, rarely though. Both of the above factor into his constant ability to access his mother's power of Precognitive Dreaming. The strong emotional connection and relaxed state while sleeping leads to this power be tapped into on a regular basis. Because of this, Herbert often sees visions of the future, just like his mother. Any abilities displayed however are not Herbert's own; merely replications of other superhumans. The only original powers he holds are Empathy and Mimicry. PHYSICAL/COSTUME DESCRIPTION: Sort of like below. Gold and cream colour scheme; gives out a saviour vibe. Rather simple but high tech material; works as an image, a standard to set to everyone. Iconic. EQUIPMENT/WEAPONS: Only the equipment he'll eventually gain upon joining Olympus. SKILLS/STRENGTHS: Herbert's abilities allow him to obtain a huge array of powers, making him a one man army. At full mastery of his powers, which could take years, Herbert can recall any ability he has replicated, making him, potentially, the most powerful superhuman on the planet, with the right abilities absorbed. WEAKNESSES: However, it is based on emotional connection; if he cannot obtain this, then he cannot use the power. Furthermore, with enough time, it becomes more difficult for him to recall abilities and if alone without any other people around him he is potentially powerless. When he replicates too many abilities or volatile ones, he will lose control and either fall unconscious or the ability will go off out of control and at full power. Herbert will then lose this ability afterwards. Only practice can overcome this weakness. MOTIVATION AND EXTRA INFO: Unknown to many his parents are actually Supers, joined with Olympus. His father, Gilbert Flynn, has the ability to generate and manipulate electricity, and his mother April Flynn, has the superhuman reflexes and the ability to quicken her movements in small bursts, as well as precognitive dreaming. Because of his, he has a need to live up to their legacies. His defeat by the hands of the Redeemer, and the way in which he is taking his friends, had led to a great hatred and Herbert sees himself as the only person who can stop him. Attachments:
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Post by UraharaSteph on Dec 12, 2016 15:26:32 GMT
CIVILIAN TRAITS-
NAME: Aurora Ross AGE: 21 STUDYING: Psychology PHYSICAL DESCRIPTION:Dyed hair pink, blue eyes, not pale but not tanned either. Medium build and about 5'6ft. PERSONALITY:When you first meet her, she is quiet and keeps to herself. Once she knows you, she is fun-loving, optimistic and quite a talker. Even further beyond that, Aurora has a short temper and prefers not to be around large groups of people, but does so anyway because that is what is expected of her. BACKGROUND:Aurora had a pretty average upbringing in Solihull. She wasn't particularly close to her mother or father who both worked full-time. Her father was a doctor and her mother a flight attendant. As an only child, Aurora often got lonely and while at school tried to become popular to fill in the void. She was a bully for a few years, picking on the less popular kids to try and keep herself in friendship circles. Eventually in the later years of secondary school, she realised that she had been a complete prick to others and felt guilty. She also grew tired of butting heads with the 'friends' around her and found who her genuine mates were. Aurora quit bullying and started to mature. She picked psychology in college originally as a doss lesson. She never expected to be drawn to the subject. She began to learn about herself and how others thought. It was something she wanted to delve deeper into. Finding out what made others tick made her happy. With her parents giving her extra pocket money, she went off to university. HERO/VILLAIN TRAITS-NAME: Omen (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Vigilante POWERS (IF ANY): The ability to transfer injury or illness from a person to herself and vice versa upon touch. Example; someone gets shot, upon touch she can transfer that gunshot wound to herself and if she then wishes, she could try and touch the shooter and give the wound to them. She also has a heightened pain threshold and immunity, making her able to carry wounds and illness without them having their full affect on her for a limited amount of time. PHYSICAL/COSTUME DESCRIPTION: She has one costume with two modes; white and black. This was made with a cheap device inspired by a cloaking device. The material is breathable and easy to move in. The cape can easily be detached. The boots are pretty heavy to give extra weight to her kicks if it comes to her fighting. EQUIPMENT/WEAPONS: A fully stocked first-aid kit. SKILLS/STRENGTHS: She has quite good stamina and constitution, powerful kicks and is quite flexible. Also a good singer. WEAKNESSES:Average human strength and intelligence. Has to be touching a person in order to use her power. A life threatening wound or illness will still kill her if she can't pass it on to anyone. Just awful at throwing punches. Due to the higher pain threshold, she sometimes does not realise when she is exerting her body too much giving her torn muscles and other problems. MOTIVATION AND EXTRA INFO: Her thoughts can wander down the moral-grey-area paths. She would quite happily take the suffering away from terminally ill children and pass it on to a prisoner.
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Post by Kirk Adams on Dec 14, 2016 2:00:45 GMT
CIVILIAN TRAITS
NAME: Kirk Adams
AGE: 22
STUDYING: Forensic Research PhD
PHYSICAL DESCRIPTION: Tall and with a wiry, thinly muscular build. Usually dressed in head to toe black, sporting jeans, boots, various black jackets and a tatty band t-shirt, the clothes are generally second hand, or old and beaten up somewhat. Shoulder length blonde hair frames a thin angular face with a pointed nose and ice blue eyes. His hair is loose, messy and unruly until “solo time” (A phrase Kirk uses to mean basically any situation where you wouldn’t want hair in your face such as guitar playing or dodging gunfire) when he pulls it back into a loose tail.
PERSONALITY: Generally laid-back and easy going, Kirk is fairly extroverted, preferring to spend time with others, preferably a bar, or somewhere involving music, which is his greatest passion. While he does have a colourful past, he prefers not to talk about it, instead focusing on moving forward and enjoying the moment. If things are getting to him you probably wouldn’t notice except by his total absence. If Kirk is in the room, he’s in a good mood, and ready to “have a fuckin party man”
BACKGROUND: Kirks upbringing lacks most of the tragedy that usually mars the personal saga of a vigilante; he had a reasonable upbringing in north London, and while his parents split when he was 14 (His father moved to California to pursue a newfound passion for journalism) life with his mother in their small London flat was pleasant. Outside of school Kirk formed close bonds with the owners and customers of local music shops, working off and on part time, generating deep ties to the Camden rock scene, which he still maintains years later. After finishing school Kirk applied to study chemistry at CCU, staying close by to the friends and nightlife so important to him. After graduation he flew out to America to see his Father for the first time in many years. Once there he managed to secure an FBI forensics internship, and his career seemed to be taking off. Six months later however he was in a hospital in London in critical condition, summarily dismissed from his job, and fighting for his life. Once he left the hospital, that entire six months became a closed book; Adams has no desire to share or revisit those memories. Returning to life in London, Kirk decided to enrol on a chemical forensics postgrad scheme, dropping easily back into his old life. While checking back in with the owner of a guitar store he was particularly fond of Kirk noticed an advertisement for drug study clinical trial. Strapped for cash, and in need of a new Les Paul he signed up, not knowing the effect the “HNTE tablets” would have on the next chapter of his life
HERO/VILLAIN TRAITS
NAME: Kirk Adams
ALIGNMENT: Low level Vigilante, working within Camden as a sort of local folk hero figure
POWERS: Super human reflexes, heightened senses, and enhanced dexterity.
PHYSICAL/COSTUME DESCRIPTION: Kirk largely wears civilian clothes even while moonlighting as a vigilante, usually wearing sturdy boots, and a black hoodie to obscure his face from surveillance. The only addition to his outfit that could be considered a costume would be the “battle jacket” a Kevlar reinforced and stab proof leather bikers jacket-the only item he has kept from his time in America. This jacket offers what little protection Kirk has, largely focused on the shoulders, forearms and chest, as the jacket itself is fairly short.
EQUIPMENT/WEAPONS: Kirk carries very little in the way of specialist equipment, towing the line between PI and vigilante, he usually carries a small lockpicking toolkit, digital camera, and a length of chain or rope with a crude grappling hook attached at each end. He combines this with his heightened reflexes and acrobatics to swing, spin, flip and vault across the streets and rooftops of his Camden hunting grounds. Additionally, if vastly outnumbered Kirk is proficient in both crowd scale martial arts and blends in quick and cunning use of the chain to dispatch enemies from afar, in silence, or to control the flow of a fight.
SKILLS/STRENGTHS: The HNTE medical trial Kirk is a part of is testing the effects of a newly discovered chemical on the human nervous system. The drug gives users increased dexterity, reaction times and heightened senses. The effect is mild, far from super human, and the side effects of occasional nausea and dizziness mean the tablet is constantly under revision, in an effort to increase its potency. When Kirk was caught up in the accident on campus, the chemical present in his body from these tablets was fused to his nerve cells, increasing their effects tenfold, and kick starting production of a perfected version of the chemical in his brain. Kirk now possesses lightning fast reflexes, both physical and mental-he thinks, feels and observes as if time were slowed down somewhat, making him a sharp tactician and blisteringly fluid combat opponent. His vision, hearing, and smell have also been boosted to unnatural levels, and his dexterity, especially sleight of hand, is virtually infallible.
WEAKNESSES: Extended use or pushing his abilities to their limits results in similar side effects as caused by the tablets; nausea and potential vomiting, and dizziness resulting in eventual blackouts. Additionally, while he may appear it, Kirk is not superhumanly fast. Any large explosion, extended barrage of gunfire or other such stacked odds still pose a considerable threat to him. He wears little in the way of a disguise or costume and as such has little protection, especially against others with super human abilities.
MOTIVATION AND EXTRA INFO: Kirks general motivation is the protection of his home, however most cases he takes on tend to involve shady criminal underworlds, or occult, mysterious threats. As no one is quite sure where his knowledge of the underbelly of London came from, or why he has a sudden desire to do something about it, it is assumed by most who work with him that it in some way stems from the time he spent in America. Eventually, through the intervention of other heroes both from within Olympus and vigilantes such as himself, Kirk begins to accept his responsibility to do some good with his abilities, and may one day step up to become a hero himself.
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Post by Sleuth on Dec 14, 2016 17:17:02 GMT
CIVILIAN TRAITSNAME: Edwina Malone (but her friends call her Ed) AGE: 19 STUDYING: Journalism PHYSICAL DESCRIPTION: Before the experiment gone wrong, Ed has shoulder-length mousy hair and big hazel eyes. She has the slightly lanky look of someone not quite done growing into themselves yet, which she has done plenty of as she’s over 6 feet tall. PERSONALITY: Endlessly inquisitive, Ed will shortly get into everything, whether it be drawers full of secrets, that secret folder on your phone, or into trouble. Not a great believer in sitting still for very long, Ed languishes if left without anything to do. She needs something to entertain herself with or else she will find entertainment, and so is very much the embodiment of ‘idle hands make the devil’s work’. Ed is very used to getting her own way and tends to steamroll over others on her way to what she wants. BACKGROUND: The only child of a florist mother and a novelist father in a small town in Cambridgeshire, Ed grew up on crime drama and true crime documentaries, idolising the character of the grim but determined detective. Her parents encouraged her wild imagination and she spent more time interrogating her teddies and arresting them than playing with them. As Ed got older, she started interrogating her classmates, which did not make her popular but did give her a fairly good idea of how people work. It was when she started writing things down that her teachers noticed she was actually pretty talented, as her attention tended to wander during class since most of her classes were pretty boring for want of a grisly murder or two. Journalism seemed like a good way to emulate her childhood heroes and solve real crimes, and where better than a big city like London to find crime. HERO/VILLAIN TRAITSNAME: Sleuth ALIGNMENT: Olympus POWERS: Highly developed sense of smell and able to hear several octaves higher than a baseline human. Claws and sharp teeth, with the ability to deliver up to 240 pounds of bite pressure. Can run up to 30mph in short bursts, and her endurance means she can jog for a very, very long time. PHYSICAL/COSTUME DESCRIPTION: Kinda looks like a big, bipedal wolf but actually more closely resembles a Groenendael, a breed closely related to the German Shepherd. Has lots of very thick, black fur, which is soft to the touch but probably in need of a good brushing, and big gold eyes. A secret identity is a little hard to maintain, looking the way Ed does, so her costume is geared more towards utility with lots of pockets and loose clothing for manoeuvrability. She also has sturdy gloves for punching and combat boots for running. EQUIPMENT/WEAPONS: Ed has a utility belt that is never without a pencil, a small notepad, her phone, and a packet of chewing gum. SKILLS/STRENGTHS: Once Ed gets a good sniff of you, it’s hard to hide. She can track people or objects through a crowded city street; with time and a little training, Ed could detect other smells, such as narcotics, explosives, and even some illnesses. She’s very good at lateral thinking, enjoying riddles and mysteries of all sorts. Cold weather is nothing to her. She’s also strong and tall. WEAKNESSES: Can’t eat chocolate (among other things). Colourblind. Dog whistles give her headaches. Wilts quickly in warm weather as she cannot sweat. Has trouble talking at times because of changes to her anatomy. Slow to trust strangers and generally suspicious, though loyal to a fault with friends. She has no training and little experience of fighting. Ed also carries no weapons and is no more resilient to injury than a baseline human. Ed also sheds regularly. MOTIVATION AND EXTRA INFO: Many of her literary heroes tend to the morally grey, but Ed doesn’t have the heart or stomach for it. She couldn’t let a guilty man fall to his death, for example.
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Post by Plague Doctor on Dec 18, 2016 17:41:59 GMT
CIVILIAN TRAITS
NAME: Olem Tamas
AGE: 32
STUDYING: Medicine
PHYSICAL DESCRIPTION: 6’5” (196 cm), broad shouldered and fairly well muscled. Short brown hair, and a short beard of the same colour, with flecks of red. Has bright green eyes.
PERSONALITY: Grim, but attempts to appear a kind and caring. Doesn’t talk much, prefers thought and planning over diving into action.
BACKGROUND: Olem was a soldier before he came to university to study, fighting in various conflicts around the world for a decade, before retiring to become a functional member of society. Does not like to talk about what happened during that decade, but he picked up a few useful skills, that may or may not come in handy
HERO/VILLAIN TRAITS
NAME: Plague Doctor
ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Vigilante - potential to be a supervillain
POWERS (IF ANY): Bestow upon people the symptoms of diseases, so for example making people feel nauseous, cramps, internal bleeding, the usual stuff. This also affects machines, as he can inflict virus like symptoms on them
PHYSICAL/COSTUME DESCRIPTION: An imitation of a medieval plague doctors outfit, but with a few modern upgrades to make it more functional in a fight. (ooc: I can add more detail if needed) He also carries a small leather book in one of his pockets. Due to a mix of his power and a built in gas mask, he is highly resistant to gas attacks and noxious fumes.
EQUIPMENT/WEAPONS: 2 9mm Pistols in holsters across his chest, a pair of medium sized daggers, and a revolver he keeps has for backup kept in a holster on his back.
SKILLS/STRENGTHS: Disabling enemies, through either his power or through fear of using that power. Trained in firearms and close combat fighting.
WEAKNESSES: Does not like using said power, as he also fears it. Extended or dramatic use of power tires him out quickly.
MOTIVATION AND EXTRA INFO: Essentially Sociopathic when it comes to fighting crime, not best to get him angry.
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Post by dbzbabe on Dec 21, 2016 0:36:34 GMT
CIVILIAN TRAITS NAME: Christina Savage (known as Chris) AGE: 19 STUDYING:Criminal Psychology PHYSICAL DESCRIPTION: 5ft 6", long blondy brown hair, bluey grey eyes, toned figure due to work out regime, slim build. Hair later changes to jet black and her eyes to a rich purple. Her features then change back to their original. PERSONALITY: Extremely flirtatious to the point where she would flirt with a blank wall. Incredibly loud and outgoing, not afraid to stand up for herself or those around her. Due to where she hails from she has a strong sense of aggression and that can sometimes come across as her being very overly aggressive even if that's not her intention. Acts very rashly and impulsively given her nature though is always focused and determined to achieve her goals. BACKGROUND: Born and raised in the Moston suburb of Manchester, being the youngest of four and the only girl was not easy. Her father was always in and out of prison for various crimes from drug use and dealing to attempted murder, her mother was also a substance abuser as well as a heavy drinker. She watched her eldest brother waste away in the same manner as her father and her second eldest brother the same as the mother. Only her third eldest brother, John, showed any signs of breaking family tradition and so it was in his footsteps that she followed suit. As she lived in a rough area, Christina quickly realised that she needed to defend herself and so she joined the same gym and karate class as John at the age of four. Her determination brought her to strive to be the best in the field of martial arts and even considered watching cartoons such as Dragon Ball, Naruto and Legend of the Dragon as instruction videos more than mere kids TV shows. Having John as a sparing partner at home was also a big help in her being able to punch well above her weight. As she grew, Christina branched out her heavy training regime by adding tai chi and yoga. The tai chi to help her focus more and remain calm in fights but also to add some more moves to her repertoire. The yoga to also aid in teaching self control and self discipline but also to add more flexibility to her already impressive physical attributes. Getting a job doing the paper-round at her local newsagents also helped her to increase her stamina and the money she earned she used to help her family as they constantly struggled to get by on benefits alone. It was the very nature of the city and the world around her that led Christina to eventually decide on becoming a criminal psychologist in order to prevent people in the future from going down the same path as her father and brother. HERO/VILLAIN TRAITS (Only complete the following section if your character has an alternate superhero/supervillain identity. AND REMEMBER: You are not superhuman YET! An accident on campus will give all players their powers after the first week on campus) NAME: Starbeam ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Vigilante but is not anti-Olympus, she merely prefers to fly solo. Has the potential to turn to villainy in certain situations if she allows her emotions to get the better of her, primarily referring to her aggressive nature and love of fighting. POWERS (IF ANY): Energy generation. PHYSICAL/COSTUME DESCRIPTION: Given her oriental style hobbies and love of anime, Christina wears an orange coloured gi if she has come out intending on fighting but usually she is caught in her regular clothes. Later changes to wearing all black. Later though, this too changes back to how she dressed before. After she finally decides on what path to take however, Chris chooses that it would be best to get a super suit. A dark navy blue jumpsuit to provide insulation and warmth but also comfort and flexibility. Over the top of that, lightweight hardened kevlar plates over titanium dib tri-weave fibres to keep the flexibility and to maintain agility. The plates would go over the torso, shoulders, biceps, forearms and back of the hands as well as the crotch area, thighs and shins. The gaps however would make her more susceptible to knives and bullets than full armour plating but her powers would make up for that. The suit also comes with a mask made from the same plates as the body pieces and has a voice changer in it as well as a sort of gas mask built in to protect against any aerosol attacks. The masks visor is made out of reflective glass. The suit is also designed to hide her curves and mask her sex so that whoever she faced would not know if she was a man or woman. As it is a full body suit, there is no possibility of skin contact. EQUIPMENT/WEAPONS: Usually nothing but will occasionally carry a staff. The suit comes with a small utility belt with some basic medical supplies but also packs of a substance used by professional athletes to keep up their energy levels. (OOC they're kinda like Frubes in how they're consumed, most seen being used by tennis players. I don't know what they're actually called) SKILLS/STRENGTHS: Able to overload her body with pure energy which massively enhances all physical attributes such as strength, speed, agility and reflexes making them all super. This greatly compliments her martial art abilities. The energy can also be used to propel herself through the air giving her the power of flight. The energy can also be used to create a protective barrier around her but not on others. Energy can also be used to increase cellular regeneration allowing her to heal at a superhuman rate. Christina can also manipulate the energy she creates by turning it into various shapes and sizes and use them as projectiles. Her emotions can also help amplify her powers but she does lose a certain degree of control as it takes great concentration in order for her to use her abilities. WEAKNESSES: The energy she can produce is directly linked to her own. If she trains her body more the longer she can sustain using her powers. Due to the great strain on her body, the time allowed for using her powers is limited but that time can be increased. If she uses more than one use at a time, it will drain her all the more quickly, for example, if she fires projectiles whilst flying or fighting in mid-air. Also, her ability to regenerate uses the most amount of energy practically depleting her energy resources entirely so she can only use it a life or death situation and not willy-nilly. She cannot attain energy from anything external such as a power plant or another person, it all comes directly and solely from her. As her ability is directly linked to her own physical capabilities and stamina, she burns through calories at an incredible rate and must eat regularly or immediately after using her powers or else she will pass out with exhaustion or even possibly die. If she is low on energy then she cannot use her powers but as she attains them, doing normal activities become much much easier as they act as a natural enhancer but she must tap into her energy to increase her power. MOTIVATION AND EXTRA INFO: She strives to make the world a better place and to try and understand other peoples motivations and why they do what they do. If she believes she has the power to help people then she will.
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Post by Nathan Cloud on Dec 31, 2016 10:58:32 GMT
CIVILIAN TRAITS
NAME: Nathan Cloud
AGE: 35 (Or so he'd like you to believe.
STUDYING: History of Art
PHYSICAL DESCRIPTION: Grey hair, slightly greasy, a long overcoat, normal rugged clothes with a beard. Kind of dark and shady.
PERSONALITY: Moody, knowledgeable and rough. With a northern accent, naturally. Real Yorkshire area, you know? With his mushy peas and chips.
BACKGROUND: Lived among heroes his whole life. An outsider then, and an outsider now, but he doesn't care. Knows a lot about powers and heroes, but only came into his own powers recently.
HERO/VILLAIN TRAITS
NAME: Nathan Cloud
ALIGNMENT: Vigilante
POWERS (IF ANY): The ability to absorb, discharge, dissipate most things (he is an 'Absorber'). These can include colours, by which he gains his chameleon 'invisibility', and elements. He cannot store elements though, but can, for example, redirect a lightning strike to something or dissipate it if he is lucky. It manifests in many ways but ultimately requires a great amount of concentration. If he is caught off guard, he can be struck with electricity or whatever lucky element is looking to kill him. He cannot hold super powers, nor can he absorb solid objects, like bullets. Strictly intangible things (like the colour of paint, but not the paint itself.)
PHYSICAL/COSTUME DESCRIPTION: His normal clothes. Like a normal person.
EQUIPMENT/WEAPONS: None. A good pair of boots.
SKILLS/STRENGTHS: A good teacher, if he is interested, and can be bothered. And isn't drunk.
WEAKNESSES: Grumpy and not a fighter. Often drunk as well so he has trouble seeing straight.
MOTIVATION AND EXTRA INFO: Didn't have powers until now, and having fun with them.
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Post by grimreaperofjustice on Jan 18, 2017 15:01:08 GMT
CIVILIAN TRAITS NAME: Unknown AGE: Unknown STUDYING: Unknown PHYSICAL DESCRIPTION: Rather short but muscular build. PERSONALITY: Unknown BACKGROUND: Unknown HERO/VILLAIN TRAITS (Only complete the following section if your character has an alternate superhero/supervillain identity. AND REMEMBER: You are not superhuman YET! An accident on campus will give all players their powers after the first week on campus) NAME: Reaper ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Supervillain. POWERS (IF ANY): Manipulation of dark matter. PHYSICAL/COSTUME DESCRIPTION: Black metallic mask completely covering the face and head. Black and purple combat suit. EQUIPMENT/WEAPONS: None. SKILLS/STRENGTHS: Able to manipulate, generate and project dark matter. Acts as an enormous enhancement to all physical attributes. Unlike the Redeemer, Reaper can not draw upon any external source of energy or matter. The manipulation aspect merely serves as a tool allowing Reaper to shape the matter they generate themselves into different shapes for projectiles or as a protective shield. WEAKNESSES: Completely under the control of the Redeemer. Follows orders without question. In terms of combat, Reaper is a being made of pure energy and therefore physical attacks won't harm it, you have to use energy. Fire, electricity, wind, kinetic, sound and pure energy. As Reaper is a non-physical being, you can not touch it nor can you phase through it. If at any point Reaper "touches" you (yes I know how that sounds ) that is happening because Reaper has made its energy denser. It's not become solid, it's juts dense enough to make a seemingly physical contact. Think of it like when you bellyflop onto a swimming pool: when you hit the water it feels like you're hitting something solid even though it's not, it's that kind of concept when Reaper "touches" you. If Reaper were to be shot, the bullet would just go straight through it and would probably be melted on its way through. However, the kinetic energy that the bullet would possess as it impacts would cause a ripple in Reaper, causing it to spasm. So bullets are effective even if only a little though their effectiveness increases as the caliber does and also the power of the gun the bullet is fired from. Shotguns are quite effective as are high powered pistols and revolvers. Also if there is a rapid frequency of bullets, an automatic for example, that also would increase a guns effectiveness against Reaper. The same kinetic energy rule applies for throwing knives and any other objects you can throw at Reaper. The physical object has to pass through Reaper in order for the kinetic energy to be passed onto Reaper and cause the disruption in its energy. How this kinetic energy rule works is this: if you throw a rock into water (rock being a bullet say) the rock sinks to the bottom (bullet is absorbed and melted) but it creates a ripple effect upon impact. The kinetic energy from the bullet is the ripple effect and it's this that disrupts Reaper and effectively "hurts" it. When I say "hurt" I mean disrupt because you can't hurt something that isn't physical. A normal punch only works if you are throwing said punch with enough force to generate a substantial amount of kinetic energy through the movement of your fist and body. Again your fist would enter Reaper's being but would not be harmed as the kinetic energy generated by the punch would create a protective vacuum around your fist. The reason being, a fist is much larger than a bullet and with super strength, you're going to be generating much more kinetic energy. So super strength works to a certain degree, it can most certainly be used to "hurt" Reaper. Swords, handheld knives and other items that can be used as a melee weapon would work in the same way, but you would need to be swinging said weapon with an immense degree of force and strength. With sound energy, you would need to create a sonic boom but as a sonic boom is so powerful, it would be quite devastating to Reaper. A sonic punch works in the same way. Your fist won't do anything as its physical but again, the force and magnitude of a sonic punch would deal heavy damage to Reaper. Also if someone had a Banshee like scream as a power, that too would be very effective as well as anything that can generate powerful enough sound waves. As for how your characters measure up: Herbert can channel electricity through his punches as well as any other energy based attacks he has. Margarita has her fire and so the heat energy and magnitude of her exploding weapons could "hurt" Reaper. The same basically applies for Freya as well. Chris has the same power as Reaper so that needs no explanation. Taniel also has fire but he also has wind so he could potentially create a hurricane say that would disrupt Reaper's energy. Ice and water wouldn't work because, water isn't physical, it's liquid and so both the water and Reaper would just pass through each other. As for the ice, it would melt before hitting Reaper and so if the ice had been thrown, the kinetic energy wouldn't have a chance to impact on Reaper. Olem's power may be ineffective given that you can't give diseases to energy but he has his equipment which he can use to distort Reaper. Alex's power can pin Reaper down (me and DBZ decided that our energy powers should be like that as in the anime given that energy blasts are affected when they train in the gravity room. So yes Alex can pin Reaper but Reaper can also increase its power to adjust to the new gravity). Also as Alex performs gravity training, I imagine his strength would be quite super. Apologies to those other characters as I'm not 100% sure how things would measure up between us in a fight but if it ever comes to that, I'm sure we'll work something out. Nathan is a special case given his power. Nathan's power is all based on energy so again he could direct any energy he absorbs at Reaper. I will point out though that Reaper is far too powerful in terms of the magnitude of energy that it is for it to be absorbed by Nathan. Nathan can potentially absorb Reaper's attacks, such as an energy ball, but it would be difficult for him to do so given how powerful the attack would be and also Reaper is dark energy and therefore if Nathan were to absorb it, which he can, it would sort of poison him (think Darkspawn blood in Dragon Age Origins, look it up if you don't know what it is). Healing powers can't cure this 'poison' as its not a physical poison, its a poisoning of Nathan's energy. How Nathan would cure himself would be to expel it, though that would take a great deal of effort and would leave him very weak and vulnerable. The strain and effort could potentially put him in a coma depending on how much dark energy he absorbed. If Nathan were to absorb too much, he would just die from being overwhelmed by so much power. I know it sounds OP but it's not, you just have to be clever in how you'd fight Reaper if you ever did. Based on your characters power levels at the moment in comparison to Reaper, you could only hope to disrupt Reaper enough to force it to disperse. Once Reaper is dispersed because its energy is spent, Redeemer would have to recreate Reaper at a later date. Normally Reaper can disperse and reform itself but if its energy is used up in a fight, it would no longer have the energy to perform this. So basically at this point, it would be a war of attrition if you fought Reaper but do bare in mind just how powerful Reaper is, its second only to the Redeemer. MOTIVATION AND EXTRA INFO: If Olem is the Redeemer's right hand, Reaper is the left.
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Post by Lilith on Jan 27, 2017 0:50:27 GMT
CIVILIAN TRAITS NAME: Margarita Dimitrova AGE:19 STUDYING: Biology and Chemistry PHYSICAL DESCRIPTION: Black hair, dark eyes, 5'2, very petite. Her beauty is mesmerising. PERSONALITY: Chaotic personality, has moments of tender affection and has a very understanding personality. Intelligent and perceptive; she will do everything for the people she loves and she can be a very loyal friend. Has a sharp wit. But, she has anger managment issues. She can be pretty nasty to whomever she doesn't take to. Way too impulsive, prone to making bad decisions. Can be cold and distant and somewhat of a loner. In a romantic partnership, she will love them to a great extent, but also hate them just as much. She will tease them in a loving way. BACKGROUND: Hailing from the southern parts of Eastern Europe, half Greek, half Bulgarian, she grew up in a middling family, neither poor or rich, though closer to poor. She practised martial arts since she was 7. She worked hard and got the grades to move to England. HERO/VILLAIN TRAITS (Only complete the following section if your character has an alternate superhero/supervillain identity. AND REMEMBER: You are not superhuman YET! An accident on campus will give all players their powers after the first week on campus) NAME: Persephone ALIGNMENT (OLYMPUS HERO, VIGILANTE OR SUPERVILLAIN): Supervillian POWERS (IF ANY): Pyrokinesis. She can create fire with her mind, both from her own body and onto nearby targets. She also has the ability to manipulate the flames, into shapes and various weapons. Using this ability she can create fireballs and walls of flame. Also has the ability to emit fire in a continous like a flamethrower. She has complete control over fire. She can also manipulate the temperature of her fire. As her power evolves she can augment, create auras, empower herself, mimic fire and do various other things. her eventual control over fire is immense and allows her to perform feats not thought possible. PHYSICAL/COSTUME DESCRIPTION: Tight black trousers with a black and red corset. Knee high high heeled boots but with bare arms. The mask is similar to a ballroom mask, entirely red with black inlay. EQUIPMENT/WEAPONS: Small elegant bottles of oil to speed up the consumption of her flames. SKILLS/STRENGTHS: She has a strong skill in martial arts and makes a formidible opponent in close quarter combat. Quite athletic and her beauty is quite alluring which puts her enemies off balance and she will use this to her advantage. WEAKNESSES: Impulsive and overemotional; she lets her emotions drive her. Clumsy, adorably so. She likes to bite people. MOTIVATION AND EXTRA INFO: She's not really evil evil but she likes living wild and her negative emotions often get the best of her. Attachments:
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